A Lone Oak was a survival game I began working on in 2016. It was inspired from the poem I wrote of the same name, back in 2014. It uses random terrain generation to create a randomized side-scrolling level for the player to explore. The player obtains resources from a single oak tree that resides in the centre of the world, and must survive until rescue arrives. This game taught me many lessons on optimization, and it was a great creative outlet. Unfortunately, until further notice, I'm pausing development on this game. You can check out my old development journey on my old blog, linked below.
I'm really sad to be saying goodbye, but with newfound knowledge in hand, I'm excited to restart this project in the future.
View Github Repo
Check out my old blog!